The serious side of a (not so) serious alliance
We have a number of players from many different time zones and cultural backgrounds.
We respect this and understand that not everyone can be active all the time.
With that in mind, we try to schedule events at varying times.
DISCORD SERVER
Known Gift Codes:
https://www.mrguider.org/codes/whiteout-survival-codes-gift/
Check the Alliance HQ Banner for current ones as well
Android players can go to their Profile -> Settings -> Gift Code in-game to redeem
Apple players can use the following site: https://wos-giftcode.centurygame.com/
General Alliance & NAP (Non-Aggression Pact) Rules:
Be respectful: there will be differences of opinion, translation errors, and misunderstandings. Take it to DM if you have to discuss. Insulting other players in alliance or world chat will not be tolerated.
We value power and skill. We value culture and contribution more. Stand by us and we'll stand by you.
Tagless furnaces are always fair game. Be reasonable (don't bully them and burn them to the ground).
No attacks or scouting on furnaces or gathering tiles of the NAP & related farm alliances (See list below)
People have the right to switch alliances: no crying in NAP that some alliance took your members
Fortresses and Stronghold signups are agreed on in NAP, stick to those agreements
No alliance hopping just for facilities, and no outside interference from uninvolved alliances
No destroying banners
NAP Members:
Main Alliance / Associated Farm
GFY / gfy
NTS / nts
VKG
FOX
BRO
OPS / ops
CHU / WOS
USA / usa
If any rule is broken or challenged, the involved alliance's R5's will attempt to reconcile amongst themselves and will bring it to the NAP council for arbitration if they are unable to come to an agreement.
Event Instructions and Details:
Bear Trap (BT)
The Bear Trap event runs every 2 days on a regular cycle.
There are two time slots, BT1 and BT2, so please join the one that suits your schedule. (You can only join one of the two.)
The event times are not fully fixed yet. We will run a few votes soon, and once the best time for BT1 and BT2 is decided, the schedule will be mostly fixed.
Please check the alliance chat or online guides for the rules on how to open rallies and how to join them.
Fortress (and future Strongholds) (F8, F11)
The Fortress event runs about once a month (Check the calendar for specifics).
Participants must use an Advanced Teleport (purple TP item) or Alliance Teleport if the R5 is there already to arrive at the fortress location at least 30 minutes before the event starts.
If you plan to join, please inform an R4 member a few hours in advance so we can avoid too many or too few people gathering.
The player with the highest level or the largest rally capacity will open the rally, and the others will join.
Players who participate will receive the highest rewards, but even non-participants will receive rewards based on their alliance contribution level for the week
NAP (Non-Aggression Pact)
Our server has a Non-Aggression Pact (NAP) among the top 8 alliances.
Please avoid any fights or attacks against the alliances listed under the NAP.
If a conflict happens by mistake, please contact an R4 member so we can try to solve it peacefully.
When attacking or being attacked
If the target is not part of the top 8 NAP alliances, attacking is allowed. But since every alliance and player is important on our server, please avoid unnecessary fights.
Some small alliances might be farm alliances of top alliances, so if you are not sure, please ask an R4 or higher before attacking, and check the list at the top
If someone attacks you and they are not under NAP8 protection, you can counterattack freely. But usually, most fights happen because of simple gathering spot disputes
Second Alliances & Farm Accounts
Our alliance has a second alliance and a special alliance for farm accounts. (Nts Academy)
If you are using a second account for resource farming, feel free to join the Nts Academy alliance.
Also, if you want to play more casually at your own pace, it’s totally fine to enjoy the game in Nts Academy without any pressure.
Questions / Support
Please remember: this is not an R4’s alliance — this is our alliance, for all of us.
If you already know the rules well, please help out and kindly explain them to other members who are not familiar yet.
We are always doing our best to manage the alliance, but sometimes things might not be perfect.
If a serious problem comes up, don’t hesitate to send a private message (DM/PM) to any R4.
There are three primary roles that we'll be needing to fulfill in group events, with specific builds for each. These are listed below, but the key principle you need to understand is that as a rally joiner, only the top right skill of the leftmost hero in your lineup matters to the rally, and only the 4 highest (sorted by some arcane method that is based on some combination of hero tier: Mythic -> Epic -> Rare and Skill level) count. This is critical because the key skills for assault rallies are only found on Epic heroes. These can be bumped by someone sending a mythic hero or even a high-skilled blue hero as their first hero, hurting the entire rally.
It is expected that everyone form squads prior to the event to minimize mistakes in hero and troop selection.
Right now, we are targeting just the top couple of available tiers with decent numbers and not focusing on troop balance, but as we grow we will require a troop blend of roughly 50/20/30 (Infantry / Lancer / Marksman) for optimal damage & survivability.
Rally Leader:
Molly
Natalia
Bahiti / Alonso (S2)
Attack Rally Joiner:
Send a balanced troop count: we will let you know based on targeted rally size how many troops, but it should always only be the top couple of tiers.
Jeronimo / Jessie / Jasser / Seo-yoon: Whichever of these you have the highest skill level in for their damage boost!
If you have none of these: do not use a hero so you don't bump someone else's useful, but lower skill/tier hero.
Seo-yoon is the least valuable of these, as her buff appears to increase attack skill rather than attack damage directly.
Whoever gives you good troop capacity
Whoever gives you good troop capacity
Defensive Garrison: (R4 will promote the garrison leader with the highest rally capacity at the location)
Send a balanced troop count: we will let you know based on targeted garrison size how many troops, but it should always only be the top couple of tiers.
Patrick / Jessie
Sergey
Zinman (if held) / Bahiti
For most events, there will be a specific time and attack or defense phases (or both). Regardless of the event, the key squad builds are going to be the same for their respective phases, so we're going to focus more on the execution here.
Events like the Bear Trap are pure attack, while Facility and Fortress events are frequently going to involve both, starting with attack, switching to defense, and possibly reattacking if the defense is overwhelmed. For this reason, we ask that everyone be quiet in Alliance chat during events so R4 can quickly give instructions to switch between attack and defense strategies.
For any event, no other unrelated rallies or attacks should be sent. Everyone should remember to turn off autojoin for their rallies, but if someone forgets, sending an unrelated rally to attack a monster can destroy their squad lineup by pulling troops and heroes.
Rally leaders are expected to monitor their rallies and kick squads that join with the wrong heroes or low-level / low-count troops (or excessively high troop counts). Things will be happening quickly: if they make a mistake please forgive them. Use squads to minimize the chances of errors occurring in the first place! If you got kicked, it isn't personal. Do not complain in alliance chat in the middle of the event about your hurt feelings. Bring it up after the event so we can find out what went wrong (if you sent the wrong hero/troops/etc, or if the rally leader accidentally kicked you). During the event we need to focus on winning, and address problems calmly afterward.
Attack:
The goal here is to do as much damage during the time window as possible.
To minimize time wasted rallying and marching:
All rally leaders should use the shortest possible time window
Only people directly adjacent to the target should lead rallies
This means that we try to put the largest rally capacity leaders in those positions ahead of time.
Everyone else should join one or more of those key rallies, using the Attack Rally Joiner key builds listed earlier. Send balanced troop counts up to the cap specified by R4's at the start of the event, and don't send weak teams (low troop count, or low rank).
Repeat, joining rallies as you have troops available, or leading them if you are in the front line as your lead group comes back.
Attack / Defense:
These events will usually require most of us participating to teleport near the target, following the same grouping as for pure attack with large capacity rally leaders at the front.
We will follow the same starting strategy, but instead of opening a number of large rallies, we will focus on only a couple, ensuring optimal troop counts for heavy hits against defenses. Depending on the opposition, we may briefly wait to allow an opponent's initial attack to hit first, timing ours to land against their attacking wave before they can reinforce with defenders. It is crucial in these that we fill the rally completely and evenly.
Once those rallies have launched, we will wait for a short period, then launch defense garrisons. The event leader will kick attackers out of the initial assault garrison individually to make room for defenders to replace them, so we want this to happen slightly spread out, rather than in a large rally of defenders sent before we occupy the target that bounce back because the garrison is full.
From there, we will continually send defense waves. The event leader will relieve weakening squads to make room for fresh incoming ones, so make sure you are only sending strong troops in sufficient quantities. They will also shuffle the garrison leader if needed to expand the garrison size.
If we lose control, the event leader will call for a "regroup". That means stop sending rallies, get your troops home, and heal fully. We will start back with a heavy assault maximized rally to regain control and follow the same process of relieving them once we have the advantage.
Colored and Sized Text:
NOTE: This is only for fun, iOS users are reportedly unable to see messages sent with these. In all cases, you have to tag someone after the code for it to render:
<exampleTag>Some Text</exampleTag> @RandomUser
Big Text: "size" is now a censored word in WoS, but there is supposedly a workaround using the following code:
<ųũźť=200>Big Text</ųũźť>
Bold Text:
<b>Bold Text</b>
Colored Text:
This can be achieved with either CSS names for common colors like "violet, indigo, blue, green, yellow, orange, red", or hex codes
Names:
<color=violet>R</color>
<color=indigo>A</color>
<color=blue>I</color>
<color=green>N</color>
<color=yellow>B</color>
<color=orange>O</color>
<color=red>W</color>
Hex Codes:
<color=#ee82ee>R</color>
<color=#4b0082>A</color>
<color=#0000ff>I</color>
<color=#00ff00>N</color>
<color=#ffff00>B</color>
<color=#ffa500>O</color>
<color=#ff0000>W</color>
Rally Leader Lineup
This should be your hero lineup for leading a rally. Remember that it's not about the heroes' individual power in rallies, it's about their buff skills!
Molly
Natalia
Bahiti
Attack Rally Joiner (one of these as lead):
You can have up to four marches joining rallies at any time using one of these four heroes as the first hero for each march.
Use the highest skill level (not the highest total power). Damage buff is better than attack, so use Seoyoon last!
Jessie (x % Damage)
Jasser (x % Damage)
Jeronimo (x % Damage)
Seo-yoon (x % Attack)
Defensive Garrison Lineup
Patrick (or Jessie)
Sergey
Zinman (or Bahiti)